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Old Dec 12, 2007, 07:50 AM // 07:50   #141
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Weapon of warding and protective was kaolai pop in mind, those spells look like small prots. Weapon of remedy looks a little bit like RoF. Ritu's are no monks but they have some similarities.
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Old Dec 12, 2007, 08:05 AM // 08:05   #142
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Yup, I also like RA.
When I want to have a good time, I'll play warrior. Backbreaker + monks(or any other squishy) who don't pre-prot are just too much fun. Or even worse..those without guardian/any block stance. I love them all

When I play RA purely for the glad pts ,I'll play monk. But I enjoy this a lot less than when I'm owning some serious face with warrior.
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Old Dec 13, 2007, 12:22 AM // 00:22   #143
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Quote:
Originally Posted by bungusmaximus
Weapon of warding and protective was kaolai pop in mind, those spells look like small prots. Weapon of remedy looks a little bit like RoF. Ritu's are no monks but they have some similarities.
never said they don't have lol. Just saying prot rits aren't overpowered
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Old Dec 13, 2007, 01:08 AM // 01:08   #144
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I'm just dropping in to give my two cents on RA..

First of all, I normally only go there when I'm bored of PvE. It's really the only place that I know I can test a build and not feel different from everyone if it fails. Now that I've got that covered...

At times, I really can...like RA. (love is completely out of the question) This is only when I get a decent team--decent in my opinion is getting a Glad point--and that is, unfortunately, almost rare. And maybe it's partly my fault. Well, it has to be. I'm a fourth of the team. But I bring a damn Resurrection Signet (again, it's pretty rare for others to bring these things) and I can hold my own pretty well, while still dealing up to 120 damage per hit, on my primary PvPer. On to my next complaint.

I said it in my above paragraph--it's hard to get a decent team in RA. People can be so stupid sometimes. I'll give an example, of course:

One night this week I was in RA on my PvP A/R. I was using a decent degen + damage build and I got what looked like a decent team. I believe it was monk, mesmer, dervish, and me (A/R). And we were up against a monk, elementalist, and two warriors (I think..). Well, things didn't work so well. I went for the elementalist initially. I wasn't getting him because of the monk, of course. The dervish was going after a warrior, and the mesmer was going after the warrior who was attacking our monk. So our monk was pretty useless since he was running around trying to stay alive. Anyway, I did the "I'm attacking ..." thing on the monk. I launched my combination of Poison, Bleeding, and Burning at the enemy's monk, thinking assistance was on the way. Nope. Everyone wanted to take down who they were already attacking. I knew they weren't going to, and they didn't. I did the "I'm attacking ..." thing again. Maybe they'd go this time. Nope. One more... Nope. By this time I was too annoyed to go on. No one on the other team was dying, yet our monk was dead already. I did the unthinkable. I RAGE QUIT.

I just get so mad when people don't do what is so obviously needed in order to win. Maybe I shouldn't have gone after that monk, and instead should have gone after the warrior who was attacking our monk. Maybe my build was just too bad to work. I don't know, but I certainly believe my team should have gone after that monk. And this type of thing happens too often.

All right... I'm done here then. Enjoy my two cents.
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Old Dec 13, 2007, 01:11 AM // 01:11   #145
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Catrion just proved why GvG and HA don't have alot of members
Quote:
It's really the only place that I know I can test a build and not feel different from everyone if it fails.

RA is fun, because you actually have type to put
/scare
/dance
/point
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Old Dec 13, 2007, 02:43 AM // 02:43   #146
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Quote:
Originally Posted by Catrion-Leyt
I'm just dropping in to give my two cents on RA..

First of all, I normally only go there when I'm bored of PvE.
Question: i don't PvE alot(well i used to, until i got tired of the endless "mob killing") so i'm just wondering how can you NOT get bored with PvE? .....you kill, kill, and kill<spam> or merchant.(even the hard mode gets tedious, 1 mm and 2-3 monks about covers it)
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Old Dec 13, 2007, 03:49 AM // 03:49   #147
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Quote:
Originally Posted by Harrier's haste
Question: i don't PvE alot(well i used to, until i got tired of the endless "mob killing") so i'm just wondering how can you NOT get bored with PvE? .....you kill, kill, and kill<spam> or merchant.(even the hard mode gets tedious, 1 mm and 2-3 monks about covers it)
I play PvE.. once. Sometimes I run some fun builds to complete some missions but thats it.
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Old Dec 13, 2007, 03:57 AM // 03:57   #148
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Quote:
Originally Posted by Harrier's haste
well, from someone who HAVE:

Yeah they're pretty good, solid heal tough to take down, that part is true. BUT, unless you're some pro-restoration ritualist, then you end up the same as a monk, enemies(in general melee characters, but mesmer like you, too ) attack you and you have to run around like a Monk.(unless you got some form of anti-melee ,strong self heal and the enemy doesn't do so much damage as to actually threating your health bar)

But unlike a monk, you only got heals, no enchantment protections.<monks only > So solid heal is all ya got, but unlike a monk, you can't cast Guardian on yourself and focus healing the other character(s). So you ending up having to kite if you don't have the usual blind was Mingson to keep meleers off you and some form of healing spirit that provides healing along with your periodic Spirit Light.

Go to Ra now and tell me, the ratio between seeing a healing/proting monk VS a restoration ritualist. Hint: It's pretty big for the monks.
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.

Last edited by Phaern Majes; Dec 13, 2007 at 04:03 AM // 04:03..
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Old Dec 13, 2007, 04:11 AM // 04:11   #149
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Quote:
Originally Posted by Phaern Majes
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
Please stop spreading nonsense. Spirits and weapon spells fail when weighed against prot, period, end of discussion. My suggestion to you is to never, ever leave RA, lest you find out how inadequate pure restoration rits are when compared to monks. Now, as a support healer/buffer, go ahead, but know that you will never be the primary healer/protter because the monk can do it waaaaayyyyy better.
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Old Dec 13, 2007, 04:11 AM // 04:11   #150
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It's so sad when people need to declare how they do not pve.
Doesn't make you cool, and the same goes for pve players talking about pvp.

Any how.

RA is where I can test Water magix!
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Old Dec 13, 2007, 04:12 AM // 04:12   #151
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Quote:
Originally Posted by Phaern Majes
Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
S'why you see so many people running dual rits in top GvGs mirite? Even if you were speaking from a purely RA standpoint, that's just wrong. I'd rather have a good hybrid monk anyday. Protip: RA is a pretty bad place to judge value/effectiveness, given how bad players there tend to be and the random team formations.

/leaves the part of your post about tanking on a squishy char and everything else alone, just to avoid the headache.
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Old Dec 13, 2007, 04:12 AM // 04:12   #152
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Quote:
Originally Posted by Phaern Majes
Try preservation stand next to it and tank, its funny how many teams think they can pwn you and you just stand there while the rest of your team mops up (Ok obviously you don't JUST stand there but you usually won't have to kite). As for not having enchants I prefer that. I hate builds that are anti-enchant and by not having any well they become useless. Try some spirits and weapon skills for prot. Weapon skills will pwn enchants any day as they can't be removed. I believe weapon of warding is essentially guardian with health regen. Rits > monks any day EXCEPT for hex removal. Thats the only place a monk has a rit beat.
i sort of agree and sorta dont. rits are super powerful, and like the mighty paragon, get even better in groups. most of their skills are unstrippable, unstopable in a way, but are really conditional. spirits die, (whether killed or naturally), and items are dangerous with their weapon removal ect. weapon spells are great, and really strong ect. all condtional though. spirit light is nothing without a spirit, as is mend body and soul and so on and so on. im not doubting the pure power pumping a rit has to offer, (along with some sweet built in e-management), but a monk has a lot of tricks too. obviously hex removal, but they're a little less conditional, and pump out some mighty prot skills.

some has to do with choice, and some has to do with whether or not you want to be optimal. in most situations (and as much as i LOVE rit), monk is usually more optimal.
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Old Dec 13, 2007, 04:41 AM // 04:41   #153
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Restoration magic primarily sucks because it's dependent on spirits. Prot be damned; a lot of restoration magic is powerful enough and energy efficient enough to perform up to par with a monk while the spirits are up, but when you consider the need to waste time laying spirits, the inability to move those spirits quickly, the requirement to be mostly bound to a range with the spirits, that your skills generally suck or become strictly mediocre without spirits, and that you can't cope with a number of problem hexes, is generally a sign sign that you shouldn't really run a resto rit.

On the other hand, I ran this with a pair of r6 gladiators and made a 25 streak, so maybe I'm speaking out of my behind:

[skill]Offering of Spirit[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Spirit Transfer[/skill][skill]Bloodsong[/skill][skill]Life[/skill][skill]Glyph of Lesser Energy[/skill]
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Old Dec 13, 2007, 06:16 AM // 06:16   #154
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I am playing RA just for faction for z chests!! (including my 2k farming per day)... its probably the fastest way to get faction... just carry your team and you are good to go! At least they took out HB maps or else I wouldnt be playing again hehe.
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Old Dec 13, 2007, 06:50 AM // 06:50   #155
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Quote:
Originally Posted by Kaelyn the Dove
Lol, RA is where you go to relax. That arena is so much rock, paper, scissors it's silly. BTW-funniest thing ever was running the hamstorm to mess around, and winning 10 consec matches. Even funnier was that my teammates actually thought it was a good bar.
Funny story indeed...

As for me, I hit a 10th streak awhile back with my W/Mo Healer. At first, they laugh at me, calling me a nub wammo...but on the 10th win, when I infused the monk on my team, it was hands down!


RA ftw
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Old Dec 13, 2007, 07:00 AM // 07:00   #156
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Quote:
Originally Posted by holababe
I love RA as well.
Terrible for faction gain but it's highly amusing.
20 minutes running a few variant builds (if I'm a monk I bring 7 monk skills + Hammer Bash) is good fun
Monks with Hammer Bash or D-Shot are FTW, we need more poepl like you in this game.
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Old Dec 13, 2007, 07:57 AM // 07:57   #157
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Quote:
Originally Posted by Sun Fired Blank
Restoration magic primarily sucks because it's dependent on spirits.
QFT, too risky relying on the rit as primary healer, even though they have some pretty powerful spells. Killing spirits is cake, and it's the first thing you should do when you get the chance.
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Old Dec 13, 2007, 08:00 AM // 08:00   #158
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Quote:
Originally Posted by bungusmaximus
Killing spirits is cake, and it's the first thing you should do when you get the chance.
I bring [skill]Unnatural Signet[/skill] with me on my Mesmer every now and then, if I know there's a few really annoying spiritspammers making the rounds in RA that day.
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Old Dec 13, 2007, 11:06 AM // 11:06   #159
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On RA, I prefer Rits to Monks.

Monks usually only heals and use enchantments people are used to remove. Rits can add a bit of damage with spirits and still heals.

People more or less learned how to deal with Monks, but they have a hard time dealing with Rits. Some people say to kill spirits, other to kill the Rit and on the end they neither.

People on RA just don't know how to deal with Rits. Too many times I've seen groups rush inside a spirit farm.
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Old Dec 13, 2007, 11:18 AM // 11:18   #160
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Yesterday I encountered so much crap that I was raging irl to avoid getting banned for conduct.

I win 1, lose, win 1, lose, lose 5, win 2, lose. Mostly cause my team doesn't know how to attack the right thing. I can't solo 4 guys by myself and it doesn't help when only I'm attacking the monk. I probably had about 5 good guys on my team out of 40 or so runs. Oh well.
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